About this policy
This policy describes information handled in Math Left Right, published by KoeGu (Android package com.koegu.mathleftright.android). It describes Unity releases 0.1.4 and 0.1.5 and their Google Play Games features. Privacy contact: [email protected].
Playing and local data
You can play Arcade and Practice without completing Google sign-in. The game stores operation best scores, tutorial status, music, sound, vibration and reduced-motion preferences on your device. Pending online scores are stored locally and associated with the relevant Google Play Games player ID so they are not uploaded as another player’s scores. KoeGu does not operate a separate gameplay database or cloud-save service.
Google Play Games and rankings
The game attempts Google Play Games authentication at startup. If authentication is unavailable or canceled, offline play remains available. When signed in, completed positive-score Arcade runs are submitted to the matching operation leaderboard. Practice runs and zero-score runs are not ranked. Google processes your Play Games identity, including your gamer name and player identifier, and scores. The game retrieves scores, gamer names and ranks to display leaderboards. It does not request your Google password, email address or friends list.
Google’s SDK documentation also describes service analytics and diagnostics. Data handled by Play Games Services is encrypted in transit using HTTPS. See Google’s SDK data disclosure and Google’s Privacy Policy. These services process information for authentication, game features, reliability and service improvement under Google’s policies.
Public visibility and your choices
Public leaderboards show the gamer names, scores and ranks Google makes available for players who choose to share gameplay publicly. A successfully uploaded score may not appear in the public list when gameplay is not public. You can manage Play Games profile visibility and game sign-in preferences through Google’s controls. The game does not change those choices for you. Do not include personal contact details in a public gamer name.
Advertising and other services
Unity releases 0.1.4 and 0.1.5 do not display live advertising or offer in-app purchases. No ad SDK is configured in these builds. Unity player analytics and developer-operated cloud crash reporting are disabled; this does not disable Google Play Games’ own service processing. The game does not request camera, microphone, contacts or location access. If future releases add advertising or other data practices, this policy and applicable store disclosures will be updated before those releases.
Retention and deletion
Local settings, scores and pending uploads remain until you clear the app’s storage or uninstall it, subject to Android backup and restore settings. Clearing local storage can remove your progress and does not delete scores already held by Google.
Delete Math Left Right’s Play Games data
- Open your Google Play Games profile using the Google account used with the game.
- Open Your Data, then Delete Play Games Account & Data.
- Find Math Left Right in the individual-game list and choose Delete.
Google controls deletion of its service records. See Google’s current deletion instructions. Deleting Play Games data does not itself delete separate Google Web & App Activity or support correspondence held by KoeGu.
Request deletion from KoeGu
Email [email protected] with the subject “Math Left Right data deletion” and identify the support correspondence you want removed. We use the information to locate and respond to your request. Records needed to meet an applicable obligation or resolve an outstanding request may be retained for that purpose; we will explain applicable exceptions when responding. There is no separate KoeGu gameplay account to delete.
Children and families
Math Left Right is designed for players of different ages, including children and families. Offline math play does not require a Google account. Google Play Games features depend on Google’s account eligibility and parental controls. The game does not offer chat or custom account registration, ask children for contact details, or display live ads in the current build. A parent or guardian can contact KoeGu about information a child may have sent to support, and use Google’s controls to manage connected game data. Public profile choices should be reviewed with a parent or guardian where appropriate.
Support and platform services
If you email support, KoeGu receives the address and information you choose to send and uses it to respond. Please do not send passwords or unnecessary personal information. Support email is separate from in-game collection. Google Play and Android also provide downloads, updates, security checks, backups and optional platform diagnostics under their own policies and device settings.
Older versions and policy updates
The older Google Play release, version 1.1 (version code 2), includes AdMob banner-ad requests, Google Play Games score submission and achievements. Its advertising code can process information for ad delivery, measurement and fraud prevention, such as device identifiers, network-derived approximate location, ad interactions and diagnostics. Google handles that processing under its policies and available account/device controls. The older package also includes Google Analytics code; this policy does not claim that the older release has the current build’s analytics-disabled configuration.
The current Unity build replaces that implementation and does not configure an ads SDK. Store disclosures must account for applicable active versions until they are replaced or retired. We will update this policy when our practices change; the effective date identifies the current revision. Contact KoeGu with questions about a particular version.
Score sharing
After a completed Arcade run, you can preview a branded image containing the operation and score, then choose an app through Android’s share menu. The card does not contain your gamer name, Google player ID, profile image or leaderboard rank. No Facebook login or Meta SDK is used. Nothing is posted automatically. If you choose to send the card to another app, that app handles the image and any message or posting activity under its own policies and account controls.
Generated score cards are stored temporarily in the game’s cache. The game retains at most twelve generated cards and removes older cached cards during subsequent sharing. Android may also clear cached files. You can remove local copies by clearing the app’s cache. Deleting a local card does not remove a post you chose to publish through another app.